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2 Commits
e921a0dda8
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bc99cbfc3b
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bc99cbfc3b | |||
252190f5e6 |
@ -36,6 +36,14 @@ pub fn build(b: *std.Build) void {
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.optimize = optimize,
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});
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// Declare an option to build the program with debug statements
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// (crafting interpreters: A virtual machine: execution tracing)
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const executionTracing = b.option(bool, "tracing", "enable execution tracing") orelse false;
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const options = b.addOptions();
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options.addOption(bool, "tracing", executionTracing);
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exe.root_module.addOptions("config", options);
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// This declares intent for the executable to be installed into the
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// standard location when the user invokes the "install" step (the default
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// step when running `zig build`).
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@ -54,7 +54,7 @@ pub const Chunk = struct {
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}
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/// Prints the value of a single instruction
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fn dissasemble_instruction(self: *Chunk, offset: usize) usize {
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pub fn dissasemble_instruction(self: *Chunk, offset: usize) usize {
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// Print the instruction offset
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print("{d:0>4} ", .{offset});
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@ -1,11 +1,15 @@
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const std = @import("std");
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const config = @import("config");
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const chunk = @import("./chunk.zig");
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const OpCode = chunk.OpCode;
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const VM = @import("./vm.zig").VM;
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pub fn main() !void {
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// Prints to stderr (it's a shortcut based on `std.io.getStdErr()`)
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std.debug.print("All your {s} are belong to us.\n", .{"codebase"});
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if (config.tracing) {
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std.debug.print("All your {s} are belong to us.\n", .{"codebase"});
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}
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var mem = std.heap.GeneralPurposeAllocator(.{}){};
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const alloc = mem.allocator();
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@ -4,6 +4,8 @@ const Chunk = chunk_mod.Chunk;
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const OpCode = chunk_mod.OpCode;
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const print = std.debug.print;
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const tracing = @import("config").tracing;
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const InterpretResult = enum {
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Ok,
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CompileError,
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@ -28,6 +30,12 @@ pub const VM = struct {
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// Executes the instructions in the bytecode
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pub fn run(self: *VM) InterpretResult {
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while (true) {
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if (tracing) {
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// dissasemble & print the current instruction
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const offset: usize = @intFromPtr(self.ip) - @intFromPtr(self.chunk.code.ptr);
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_ = self.chunk.dissasemble_instruction(offset);
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}
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const next = self.ip[0];
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self.ip += 1;
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switch (next) {
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