2.0 KiB
2.0 KiB
Classes
Basically kotlin syntax.
Create a new instance of a class
new
not required, in fact, forbidden.
val dog = Dog()
Simple class
Why'd you do this tho?
class SimpleClass
val instance = SimpleClass()
Properties & methods
class SimpleClass
{
// Properties are private by default
var String? name = ...
// Made public with `pub`
pub var String? surname = ...
// Methods are private by default
fun display_name()
{
// `$` is used instead of $this. Mandatory
print($name)
}
pub fun get_name() -> String?
{
$name
}
}
Static members
no
Constructor
Kotlin style
class Cat(
var String name,
var Int lives = 9,
val String surname = "Doe",
)
{
pub fun get_name() -> String
{
$name
}
pub fun die()
{
$lives -= 1
if $lives <= 0
{
print("Cat {$name} is death")
}
else
{
print("Cat {$name} is life still")
}
}
}
val michifu = Cat("Michifu")
print(michifu.get_name())
With kotlin's init
block.
class Dog(val String name)
{
Int name_length = name.length()
init
{
print("Dog has been instantiated")
}
}
Inheritance
Kotlin style
class Animal(var String name)
{
pub fun say_name()
{
print($name)
}
}
class Cat(String name, Int lives) -> Animal(name)
Cat("Michi", 9).say_name()
Mutable methods
By default methods cannot mutate the state of the object.
class Animal(var String name)
{
pub fun set_name(String new_name)
{
$name = new_name // Error: Cannot mutate $
}
}
To do so the method must be annotated. The caller must also declare a mutable variable.
class Animal(var String name)
{
pub mut fun set_name(String new_name)
{
$name = new_name // Ok
}
}
var michi = Animal("Michifu")
michi.set_name("Garfield")