thp-lang.org/md/learn/classes/definition.md
2024-02-20 05:53:38 -05:00

2.0 KiB

Classes

Basically kotlin syntax.

Create a new instance of a class

new not required, in fact, forbidden.

val dog = Dog()

Simple class

Why'd you do this tho?

class SimpleClass

val instance = SimpleClass()

Properties & methods

class SimpleClass
{
    // Properties are private by default
    var String? name = ...

    // Made public with `pub`
    pub var String? surname = ...

    // Methods are private by default
    fun display_name()
    {
        // `$` is used instead of $this. Mandatory
        print($name)
    }

    pub fun get_name() -> String?
    {
        $name
    }
}

Static members

no

Constructor

Kotlin style

class Cat(
    var String name,
    var Int lives = 9,
    val String surname = "Doe",
)
{
    pub fun get_name() -> String
    {
        $name
    }

    pub fun die()
    {
        $lives -= 1
        if $lives <= 0
        {
            print("Cat {$name} is death")
        }
        else
        {
            print("Cat {$name} is life still")
        }
    }
}

val michifu = Cat("Michifu")
print(michifu.get_name())

With kotlin's init block.

class Dog(val String name)
{
    Int name_length = name.length()

    init
    {
        print("Dog has been instantiated")
    }
}

Inheritance

Kotlin style

class Animal(var String name)
{
    pub fun say_name()
    {
        print($name)
    }
}

class Cat(String name, Int lives) -> Animal(name)

Cat("Michi", 9).say_name()

Mutable methods

By default methods cannot mutate the state of the object.

class Animal(var String name)
{
    pub fun set_name(String new_name)
    {
        $name = new_name    // Error: Cannot mutate $
    }
}

To do so the method must be annotated. The caller must also declare a mutable variable.

class Animal(var String name)
{
    pub mut fun set_name(String new_name)
    {
        $name = new_name    // Ok
    }
}

var michi = Animal("Michifu")
michi.set_name("Garfield")