thp-lang.org/md/learn/index.md

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![Accurate visual description of THP](/img/desc_thp.jpg)
# Welcome
Welcome to the documentation of the THP programming languague.
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THP is a new programming language that compiles to PHP.
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<br>
This page discusses some of the design decitions of the language,
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if you want to install THP go to the [installation guide](/installation-guide)
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If you want to learn the language, go to the learn section.
## Goals
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- Bring static typing to PHP: Not just type hints, not use `mixed` for everything
that isn't a primitive type.
- Avoid automatic type conversion.
- Remove the inconsistencies in the language.
- Organize the stdlib.
- Differentiate between Arrays, Tuples, Maps and Sets.
- Create a **consistent** language.
- Create typings for popular libraries (like TS's `.d.ts`).
- Have a simple instalation and configuration (requiring just Composer).
- Ship a fast, native binary (written in Rust) (why use PHP when we can go native?).
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- Sub 10ms watch mode.
- Support in-place compilation.
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- Emit readable PHP code.
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- Implement a LSP server.
## Not goals
These are **not** aspects that THP looks to solve or implement.
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- Be what TypeScript is for JavaScript (PHP with types).
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- Use PHP syntax/conventions.
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- Be familiar for PHP developers.
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## Philosophy
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- Consistency over familiarity
- Change over conventions
- Explicit over implicit
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## Some differences with PHP
```thp
// PHP
$has_key = str_contains($haystack, 'needle');
// THP
val has_key = haystack.contains("needle")
```
- Explicit variable declaration
- No `$` for variable names (and thus no `$$variable`)
- No semicolons
- Use methods on common datatypes
- Strings use only double quotes
---
```thp
// PHP
[
'names' => ['Toni', 'Stark'],
'age' => 33,
'numbers' => [32, 64, 128]
]
// THP
Obj {
names: #("Toni", "Stark"), // Tuple
age: 33,
numbers: [32, 64, 128]
}
```
- Tuples, Arrays, Sets, Maps are clearly different
- JS-like object syntax
---
```thp
// PHP
$cat = new Cat("Michifu", 7);
$cat->meow();
// THP
val cat = Cat("Michifu", 7)
cat.meow();
```
- No `new` for classes
- Use dot `.` instead of arrow `->` syntax
---
```thp
// PHP
use \Some\Deeply\Nested\Class
use \Some\Deeply\Nested\Interface
// THP
use Some::Deeply::Nested::{Class, Interface}
```
- Different module syntax
- PSR-4 required
- No `include` or `require`
---
Other things:
- Pattern matching
- ADTs
### Runtime changes
THP should add as little runtime as possible.
```thp
// ===== current =======
val name = "John"
var name = "John"
String name = "John"
var String name = "John"
// ===== new? =======
let name = "John"
let mut name = "John"
String name = "John"
mut String name = "John"
// For primitive datatypes (Int, Float, Bool, String?)
// Cloned
fun add(Int x)
// Still cloned, but the x **binding** can be mutated, not the original variable
fun add(mut Int x)
// Same as 1st
fun add(clone Int x)
// For other datatypes
// Pass an immutable reference
fun add(Obj o)
// Pass a mutable reference
fun add(mut Obj o)
// Clone the argument
fun add(clone Obj o)
// Only references are passed, not "variables" (as PHP calls them)
let john = Obj {name: "John"}
/*
john --------> {name: "John"}
*/
fun set_empty(mut Obj person) {
/*
john ------┬--> {name: "John"}
person ----┘
*/
// This creates a **new** Obj, and the variable `person` now points to it.
person = Obj {name: "Alex"}
/*
john ---------> {name: "John"}
person -------> {name: "Alex"}
*/
}
set_empty(mut obj)
print(obj) // Obj {name: "John"}
```
## Example
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```thp
use PDO
use Globals::Env
val (Some(dbUri) Some(dbUser) Some(dbPassword)) = (
Env::get("DB_URI")
Env::get("DB_USERNAME")
Env::get("DB_PASSWORD")
)
else {
die("All 3 db environment variables must be set.")
}
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match PDO(dbUri dbUser dbPassword)
| Ok(connection) { /* db operations */ }
| Err(pdoException) { /* handle exception */ }
```