Authenticate with the server

master
Araozu 2024-05-25 16:26:29 -05:00
parent 6b45296293
commit 800fa62ec6
1 changed files with 43 additions and 8 deletions

View File

@ -1,6 +1,7 @@
import { Show, createSignal, onCleanup, onMount } from "solid-js";
import LoadingIcon from "../assets/loading.svg";
import ErrorIcon from "../assets/error.svg";
import ConnectedIcon from "../assets/ok.svg";
import { userIdKey } from "./Index";
import { useNavigate } from "@solidjs/router";
@ -12,6 +13,11 @@ enum LobbyStatus {
Error,
}
type LobbyMsg = {
action: string,
value: string,
}
const connectionRetryInterval = 5000;
export function Lobby() {
@ -31,20 +37,21 @@ export function Lobby() {
};
const onWsOpen = () => {
console.log("Connection open!");
setStatus(LobbyStatus.Connected);
console.log("Connection open. Authenticating...");
setStatus(LobbyStatus.Authenticating);
// The first message must be authenticating with the server
const userId = localStorage.getItem(userIdKey);
if (userId === null) {
// Redirect to home page
ws?.close();
ws?.close(1000);
navigate("/");
return;
}
// Send an auth message to the server
// The server will respond with either "authenticated" or "unauthenticated"
ws!.send(JSON.stringify({
action: "auth",
value: userId,
@ -52,8 +59,19 @@ export function Lobby() {
};
const onWsMessage = (ev: MessageEvent) => {
console.log("message from ws!");
console.log(ev.data);
const data = JSON.parse(ev.data) as LobbyMsg;
switch (data.action) {
case "auth": {
if (data.value === "authenticated") {
setStatus(LobbyStatus.Connected);
} else if (data.value === "unauthenticated") {
ws?.close(1000);
navigate("/");
}
break;
}
}
};
const onWsError = (ev: Event) => {
@ -62,7 +80,12 @@ export function Lobby() {
setStatus(LobbyStatus.Error);
};
const onWsClose = () => {
const onWsClose = (ev: CloseEvent) => {
if (ev.code === 1000) {
// The connection was normally closed
return;
}
// If the previous state is "Error", we don't set
// the state to Disconnected
if (status() !== LobbyStatus.Error) {
@ -85,7 +108,8 @@ export function Lobby() {
onMount(lobbyConnect);
onCleanup(() => {
ws?.close();
console.log("lobby cleanup");
ws?.close(1000);
});
return (
@ -94,6 +118,12 @@ export function Lobby() {
Lobby
</h1>
<Show when={status() === LobbyStatus.Disconnected}>
<p>
<img class="inline-block h-6 animate-spin" src={LoadingIcon} alt="..." />
Disconected. Attempting reconnection in {connectionRetryInterval / 1000} seconds.
</p>
</Show>
<Show when={status() === LobbyStatus.Connecting}>
<p>
<img class="inline-block h-6 animate-spin" src={LoadingIcon} alt="..." />
@ -103,7 +133,7 @@ export function Lobby() {
<Show when={status() === LobbyStatus.Authenticating}>
<p>
<img class="inline-block h-6 animate-spin" src={LoadingIcon} alt="..." />
Logging in to the server
Authenticating with the server
</p>
</Show>
@ -115,6 +145,11 @@ export function Lobby() {
</Show>
<Show when={status() === LobbyStatus.Connected}>
<p>
<img class="inline-block h-6" src={ConnectedIcon} alt="..." />
Connected
</p>
<button class="bg-cyan-500 p-2 rounded text-white" onClick={send}>Send message</button>
</Show>