Verify permissions when joining lobby

This commit is contained in:
Araozu 2024-07-09 18:37:53 -05:00
parent 008cda9abd
commit 469f633310
2 changed files with 84 additions and 12 deletions

View File

@ -3,20 +3,26 @@ package controller
import (
"encoding/json"
"fmt"
"github.com/nrednav/cuid2"
"log"
"net/http"
"github.com/nrednav/cuid2"
)
// TODO: This struct should have a creation time
type Lobby struct {
LobbyOwner string
LobbyPlayers [3]string
LobbyPlayers []string
}
type LobbyResult struct {
LobbyId string
}
type LobbyCreateInput struct {
UserId string
}
// TODO: We should remove entries from this map when they expire.
// TODO: Define how long lobbies last
var lobbies = make(map[string]Lobby)
@ -30,9 +36,25 @@ func CreateLobby(writer http.ResponseWriter, request *http.Request) {
return
}
// Get the UserId from the JSON payload
decoder := json.NewDecoder(request.Body)
var data LobbyCreateInput
err := decoder.Decode(&data)
if err != nil {
fmt.Printf("Error in JSON decoding: %s\n", err)
writer.WriteHeader(http.StatusInternalServerError)
fmt.Fprintf(writer, "{\"error\": \"%s\"}", err)
return
}
lobbyId := cuid2.Generate()
result := LobbyResult{LobbyId: lobbyId}
lobbies[lobbyId] = Lobby{
LobbyOwner: data.UserId,
LobbyPlayers: make([]string, 3),
}
log.Printf("Created lobby with id %s/%s", lobbyId, data.UserId)
jsonData, err := json.Marshal(result)
if err != nil {
@ -44,3 +66,23 @@ func CreateLobby(writer http.ResponseWriter, request *http.Request) {
fmt.Fprintf(writer, "%s", jsonData)
}
// Verifies that the userId has access to the lobbyId
func VerifyLobbyAccess(userId, lobbyId string) bool {
lobby, ok := lobbies[lobbyId]
if !ok {
return false
}
if lobby.LobbyOwner == userId {
return true
}
for _, playerId := range lobby.LobbyPlayers {
if playerId == userId {
return true
}
}
return false
}

View File

@ -2,8 +2,10 @@ package controller
import (
"encoding/json"
"errors"
"log"
"net/http"
"strings"
"github.com/gorilla/websocket"
)
@ -15,8 +17,8 @@ var upgrader = websocket.Upgrader{
}
type LobbyMsg struct {
Action string `json:action`
Value string `json:value`
Action string `json:"action"`
Value string `json:"value"`
}
func LobbyWsConnect(writer http.ResponseWriter, request *http.Request) {
@ -45,7 +47,7 @@ func LobbyWsConnect(writer http.ResponseWriter, request *http.Request) {
switch data.Action {
case "auth":
err = validateUserId(mt, conn, data.Value)
err = authenticateConnection(mt, conn, data.Value)
default:
log.Print("no action :c")
}
@ -57,18 +59,46 @@ func LobbyWsConnect(writer http.ResponseWriter, request *http.Request) {
}
}
func validateUserId(mt int, conn *websocket.Conn, userId string) error {
_, ok := Users[userId]
// Verifies that the user id & lobby id are valid, and that the user has permission to
// access the lobby
func authenticateConnection(mt int, conn *websocket.Conn, authInfo string) error {
// TODO: split userId by ','
var responseJson LobbyMsg
var err error
var result string
if ok {
responseJson = LobbyMsg{Action: "auth", Value: "authorized"}
authSections := strings.Split(authInfo, ",")
if len(authSections) != 2 {
err = errors.New("Expected 2 components to auth, in string " + authInfo)
result = "unauthenticated"
} else {
responseJson = LobbyMsg{Action: "auth", Value: "unauthorized"}
userId := authSections[0]
lobbyId := authSections[1]
if !VerifyLobbyAccess(userId, lobbyId) {
log.Printf("Unathorized to enter lobby: user %s to lobby %s", userId, lobbyId)
result = "unauthenticated"
} else {
_, ok := Users[userId]
// TODO: Verify lobby id
if ok {
result = "authenticated"
} else {
result = "unauthenticated"
}
}
}
json, err := json.Marshal(responseJson)
if err != nil {
log.Print("auth error: ", err)
}
json, err := json.Marshal(LobbyMsg{
Action: "auth",
Value: result,
})
if err != nil {
log.Print("json marshal: ", err)
return err