Verify permissions when joining lobby
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008cda9abd
commit
469f633310
@ -3,20 +3,26 @@ package controller
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import (
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"encoding/json"
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"fmt"
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"github.com/nrednav/cuid2"
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"log"
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"net/http"
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"github.com/nrednav/cuid2"
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)
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// TODO: This struct should have a creation time
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type Lobby struct {
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LobbyOwner string
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LobbyPlayers [3]string
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LobbyPlayers []string
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}
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type LobbyResult struct {
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LobbyId string
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}
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type LobbyCreateInput struct {
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UserId string
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}
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// TODO: We should remove entries from this map when they expire.
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// TODO: Define how long lobbies last
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var lobbies = make(map[string]Lobby)
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@ -30,9 +36,25 @@ func CreateLobby(writer http.ResponseWriter, request *http.Request) {
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return
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}
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// Get the UserId from the JSON payload
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decoder := json.NewDecoder(request.Body)
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var data LobbyCreateInput
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err := decoder.Decode(&data)
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if err != nil {
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fmt.Printf("Error in JSON decoding: %s\n", err)
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writer.WriteHeader(http.StatusInternalServerError)
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fmt.Fprintf(writer, "{\"error\": \"%s\"}", err)
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return
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}
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lobbyId := cuid2.Generate()
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result := LobbyResult{LobbyId: lobbyId}
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lobbies[lobbyId] = Lobby{
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LobbyOwner: data.UserId,
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LobbyPlayers: make([]string, 3),
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}
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log.Printf("Created lobby with id %s/%s", lobbyId, data.UserId)
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jsonData, err := json.Marshal(result)
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if err != nil {
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@ -44,3 +66,23 @@ func CreateLobby(writer http.ResponseWriter, request *http.Request) {
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fmt.Fprintf(writer, "%s", jsonData)
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}
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// Verifies that the userId has access to the lobbyId
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func VerifyLobbyAccess(userId, lobbyId string) bool {
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lobby, ok := lobbies[lobbyId]
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if !ok {
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return false
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}
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if lobby.LobbyOwner == userId {
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return true
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}
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for _, playerId := range lobby.LobbyPlayers {
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if playerId == userId {
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return true
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}
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}
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return false
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}
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@ -2,8 +2,10 @@ package controller
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import (
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"encoding/json"
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"errors"
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"log"
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"net/http"
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"strings"
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"github.com/gorilla/websocket"
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)
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@ -15,8 +17,8 @@ var upgrader = websocket.Upgrader{
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}
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type LobbyMsg struct {
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Action string `json:action`
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Value string `json:value`
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Action string `json:"action"`
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Value string `json:"value"`
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}
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func LobbyWsConnect(writer http.ResponseWriter, request *http.Request) {
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@ -45,7 +47,7 @@ func LobbyWsConnect(writer http.ResponseWriter, request *http.Request) {
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switch data.Action {
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case "auth":
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err = validateUserId(mt, conn, data.Value)
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err = authenticateConnection(mt, conn, data.Value)
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default:
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log.Print("no action :c")
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}
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@ -57,18 +59,46 @@ func LobbyWsConnect(writer http.ResponseWriter, request *http.Request) {
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}
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}
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func validateUserId(mt int, conn *websocket.Conn, userId string) error {
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_, ok := Users[userId]
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// Verifies that the user id & lobby id are valid, and that the user has permission to
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// access the lobby
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func authenticateConnection(mt int, conn *websocket.Conn, authInfo string) error {
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// TODO: split userId by ','
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var responseJson LobbyMsg
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var err error
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var result string
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if ok {
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responseJson = LobbyMsg{Action: "auth", Value: "authorized"}
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authSections := strings.Split(authInfo, ",")
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if len(authSections) != 2 {
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err = errors.New("Expected 2 components to auth, in string " + authInfo)
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result = "unauthenticated"
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} else {
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responseJson = LobbyMsg{Action: "auth", Value: "unauthorized"}
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userId := authSections[0]
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lobbyId := authSections[1]
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if !VerifyLobbyAccess(userId, lobbyId) {
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log.Printf("Unathorized to enter lobby: user %s to lobby %s", userId, lobbyId)
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result = "unauthenticated"
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} else {
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_, ok := Users[userId]
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// TODO: Verify lobby id
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if ok {
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result = "authenticated"
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} else {
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result = "unauthenticated"
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}
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}
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}
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json, err := json.Marshal(responseJson)
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if err != nil {
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log.Print("auth error: ", err)
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}
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json, err := json.Marshal(LobbyMsg{
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Action: "auth",
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Value: result,
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})
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if err != nil {
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log.Print("json marshal: ", err)
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return err
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